Classes
This is a list of class numbers that have defined uses. Not all of these are supported, or even present, in the client and/or server.
2 | Ordinary Item |
10 | Account[obsolete] |
11 | Region Group |
19 | Properties[obsolete] |
20 | Region |
21 | Avatar |
22 | Ghost |
23 | Quip |
24 | Head |
25 | Flat Scenery |
26 | Money |
30 | Accessory |
31 | Useable Objects |
32 | Amulet |
33 | ATM |
34 | Body Changer |
35 | Compass |
36 | Container |
37 | Document |
38 | Door |
39 | Elevator |
40 | Chatterbox |
41 | Fiddle tool |
42 | Glue |
43 | Guttenberg |
44 | Key |
45 | Magic |
46 | Apartment Manager |
47 | Newsstand |
48 | Knicknack |
49 | Pawn / Recycler |
50 | Post Box |
51 | Recycle Bin |
52 | Registry |
53 | Seating |
54 | Sign |
55 | Paint Spray Can |
56 | Teleporter |
57 | Vending machine |
58 | Randomiser |
59 | Weapon |
60 | Builder tool |
61 | Banner Bot |
98 | Engraver |
200 | Non-Player Character |
201 | Pet |
202 | Pop-Up Information |
203 | Potion |
204 | Bus Stop (used as a path indicator for NPCs.) |
205 | Cashier |
206 | Clothing |
207 | Paint Tool[tba] |
208 | Paint Bot[tba] |
209 | Portkey |
210 | Slot Machine |
Unlike in the original server, you may change the class of an object by Fiddle>Modify Object. Once set, select a different object and then click back to see changes. Note that any additional fields in the new class not already present on the object will be set to blank or zero, which might NOT be a sensible default.
If you select a class that is unsupported by the client or server, the object will appear to vanish, but will till be in the database. If you have it in your pocket, or hands, it can upset your client because it thinks the slot is empty, when the server knows it is not. So, please do not do this!