Table of Contents
Doors
Doors operate normally.
You can however adjust the default “Pass though” message by using a fiddle to alter the “mood” field on the object.
| 0 | (default) Pass Through |
| 1 | Climb up |
| 2 | Climb down |
| 3 | Climb over |
| 4 | Go up |
| 5 | Go down |
| 6 | Squeeze through |
| 7 | Sneak through |
| 9 | Burst through |
common_flags:
Standard flags plus
| 32 | Restricted | do not allow user to lock/unlock. Locked doors need a key in hand to pass. |
(Currently AA does not implement Lock/Unlock. You may only pass through if holding a key. Oracle permissions needed to edit the object to add/remove the Locked flag.)
Destination:
set “connection” field (In Special properties) to the region id of the normal destination.
Additional properties:
Normally, key locked doors only allow avatar to pass through if the correct key is held. This operation cane be altered by setting the following properties -
connectionKeynn - (key locked doors only) alternate destination if specific key held.
connectionInvalidKey - (key locked doors only) alternate destination when no valid key held. If more than one destinations is specified, separated by spaces, a random one will be picked.
