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art:makeadress [2024/07/12 23:08] clydeart:makeadress [2026/02/21 23:48] (current) clyde
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 === General information === === General information ===
-The Alicia Body is optimized (among other things) for wearing clothes. The upper body remains more or less static even with gestures and movements, so the clothing always fits - I tried to compensate for this with other movements. This means that clothes can be tailored precisely. +The Alicia body is optimized (among other things) for wearing clothes. The upper body remains more or less static even with gestures and movements, so the clothing always fits - I tried to compensate for this with other movements. This means that clothes can be tailored precisely. 
-Of course, this only applies to tops and skirts, for all "skinny" things the animations for legs and shoes still have to be laboriously created on the body itself and mean a lot of Photoshop.+Of course, this only applies to tops and skirts, all "skinny" things like animations for legs and shoes still have to be laboriously created on the body itself and mean a lot of Photoshop.
  
 === Important features === === Important features ===
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 === Production === === Production ===
-First of all, a brief introduction to color theory for those who don't know it yet: There are only 16 changeable colors, grouped in 5 + 5 + 5 + 1. For bodies, this is Lower + Skin + Upper + one extra color, e.g. a bel. This arrangement is not mandatory for clothing / accessories, but this grouping (also 10 + 5 + 1) simplifies painting. Of course, unpaintable is also possible, e.g. if the 16 colors for complex drapery are simply not enough.+First of all, a brief introduction to color theory for those who don't know it yet: There are only 16 changeable colors, grouped in 5 + 5 + 5 + 1. For bodies, this is Lower + Skin + Upper + one extra color, e.g. a belt. This arrangement is not mandatory for clothing / accessories, but this grouping (also 10 + 5 + 1) simplifies painting. Of course, unpaintable is also possible, e.g. if the 16 colors for complex drapery are simply not enough.
 It doesn't matter which graphics program you use - even Windows Paint does the job of pushing pixels.  It doesn't matter which graphics program you use - even Windows Paint does the job of pushing pixels. 
  
 I recommend my template, which I also use, you can simply paint the clothes "on top": I recommend my template, which I also use, you can simply paint the clothes "on top":
-{{ :art:a-c-basic.png }} +{{ :art:alicia-basic.png }}  
 +//(right click the image and select "save image as...")//
  
-Whether you want to work on the model with or without arms is your decision. And it's not necessary to cut out the clothes yourself - if you use my templates, I can do that during processing.+Whether you want to work on the model with or without arms is your decision. It's not essential to cut out the clothes yourself - if you use my templates, I can do that during processing.
 A small example of what something like this could look like: A small example of what something like this could look like:
-{{ :art:a-c-sample.png }} +{{ :art:alicia-sample.png }}  
 ---- ----
 +===== Tailoring for the FJ female body =====
  
-And since I'm pretty sure the question will come up - nothere are no plans to modify the old bodies. It simply doesn't make sense to modify existing bodies so that clothing works in the same way here. +There is now also a small update for the FJ Body and "body worn clothing". It was an experiment and it's not perfect, as the upper body moves morebut overall it works quite well. Template: 
-And yes, a male body of this kind is also being planned, but unfortunately that will take a long time...+{{ :art:fj-fm-basic.png }}  
 + 
 +Example: 
 +{{ :art:fj-fm-sample.png }}  
 + 
 +---- 
 +There are no concrete plans to modify other bodies. It simply doesn't make sense to modify existing bodies so that clothing works in the same way here. 
 +male body of this kind is also being planned, but unfortunately that will take a long time...
  
art/makeadress.1720825706.txt.gz · Last modified: by clyde