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art:makeadress

Tailoring for the Alicia body

General information

The Alicia body is optimized (among other things) for wearing clothes. The upper body remains more or less static even with gestures and movements, so the clothing always fits - I tried to compensate for this with other movements. This means that clothes can be tailored precisely. Of course, this only applies to tops and skirts, all “skinny” things like animations for legs and shoes still have to be laboriously created on the body itself and mean a lot of Photoshop.

Important features

When tailoring new dresses, there are a few changes to note compared to the old bodies and dresses.

  • Dresses no longer hang from the head, but use a free slot on the body itself. On the one hand, you no longer have to pay attention to the small differences in the suspension points, and on the other hand you have all the slots on the head available for accessories.
  • In addition to the three usual front, rear and side views, there is now a “seated” front and side view status. Instead of skirts, for example, extending over the feet when seated as before, they can now be folded.
  • Plus there is a small innovation for the arms: Shoulders and a small part of the upper arm are now behind the clothing, hand and forearm in front of the clothing. This means that clothes with shoulders are possible.

Production

First of all, a brief introduction to color theory for those who don't know it yet: There are only 16 changeable colors, grouped in 5 + 5 + 5 + 1. For bodies, this is Lower + Skin + Upper + one extra color, e.g. a belt. This arrangement is not mandatory for clothing / accessories, but this grouping (also 10 + 5 + 1) simplifies painting. Of course, unpaintable is also possible, e.g. if the 16 colors for complex drapery are simply not enough. It doesn't matter which graphics program you use - even Windows Paint does the job of pushing pixels.

I recommend my template, which I also use, you can simply paint the clothes “on top”:

Whether you want to work on the model with or without arms is your decision. And it's not necessary to cut out the clothes yourself - if you use my templates, I can do that during processing. A small example of what something like this could look like: —-

And since I'm pretty sure the question will come up - no, there are no plans to modify the old bodies. It simply doesn't make sense to modify existing bodies so that clothing works in the same way here. And yes, a male body of this kind is also being planned, but unfortunately that will take a long time…

art/makeadress.txt · Last modified: 2024/07/13 13:10 by clyde