Classes

This is a list of class numbers that have defined uses. Not all of these are supported, or even present, in the client and/or server.

2 Ordinary Item
10 Account[obsolete]
11 Region Group
19 Properties[obsolete]
20 Region
21 Avatar
22 Ghost
23 Quip
24 Head
25 Flat Scenery
26 Money
30 Accessory
31 Useable Objects
32 Amulet
33 ATM
34 Body Changer
35 Compass
36 Container
37 Document
38 Door
39 Elevator
40 Chatterbox
41 Fiddle tool
42 Glue
43 Guttenberg
44 Key
45 Magic
46 Apartment Manager
47 Newsstand
48 Knicknack
49 Pawn / Recycler
50 Post Box
51 Recycle Bin
52 Registry
53 Seating
54 Sign
55 Paint Spray Can
56 Teleporter
57 Vending machine
58 Randomiser
59 Weapon
60 Builder tool
61 Banner Bot
98 Engraver
200 Non-Player Character
201 Pet
202 Pop-Up Information
203 Potion
204 Bus Stop (used as a path indicator for NPCs.)
205 Cashier
206 Clothing
207 Paint Tool[tba]
208 Paint Bot[tba]
209 Portkey
210 Slot Machine

Unlike in the original server, you may change the class of an object by Fiddle>Modify Object. Once set, select a different object and then click back to see changes. Note that any additional fields in the new class not already present on the object will be set to blank or zero, which might NOT be a sensible default.

If you select a class that is unsupported by the client or server, the object will appear to vanish, but will till be in the database. If you have it in your pocket, or hands, it can upset your client because it thinks the slot is empty, when the server knows it is not. So, please do not do this!