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builders:spawner [2022/12/21 12:48] – amanda | builders:spawner [2022/12/21 12:50] (current) – amanda |
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==== Group Spawners ==== | ==== Group Spawners ==== |
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As an alternative, use fiddle to set an action script of "group spawner" (11) on any object. Set property //spawngroup// with an id. Of all spawners in the same group will have an item show up. Only property //respawnTime// is used and works slightly differently - each individual spawner is checked this often, and only if all are empty, a new item is created. This means that the items might reappear quickly, but no less often than this setting. Make sure you use a range, so each spawner gets a random interval, so that respawns are spread out. If they are all a fixed value, it is likely they will be processed in the same order every time, and thus the same spawner will keep triggering each time. | As an alternative, use fiddle to set an action script of "group spawner" (11) on any object. Set property //spawngroup// with an id. Of all spawners in the same group, only one will have an item show up. Only property //respawnTime// is used and works slightly differently - each individual spawner is checked this often, and only if all are empty, a new item is created. This means that the items might reappear quickly, but no less often than this setting. Make sure you use a range, so each spawner gets a random interval, so that respawns are spread out. If they are all a fixed value, it is likely they will be processed in the same order every time, and thus the same spawner will keep triggering each time. |
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There is no specific requirement for all spawners in a group to be identical objects... | There is no specific requirement for all spawners in a group to be identical objects... |