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art:spritesheets

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Using sprite sheets for artwork

* INCOMPLETE DRAFT *

This is to detail how to submit art for the experimental, much simpler, method of importing art for use as Pets, animal bodies, and even humanoid bodies.

You should familiarise yourself with the art style of the WorldsAway / AltAway worlds. It is unlikely that art that does not fit the style will be accommodated. You should ensure art is in proportion, has a black outline, and fits within the custom 256-color pallette.

Art should be submitted as a 256-color palletised PNG sprite sheet. Individual sprites should be arranged in a clear matrix, aligned in rows and columns with at least a single transparent column and single transparent row between each set.

For every stance, you will need a front view, back view, left hand side and right hand side.

Standing still:
- At least one single frame for each view.

Walking-
- Leading with left leg starting to walk (2 frames), short pace (4 frames), medium pace (4 frames), long pace (4 frames), stopping with left leg (2 frames)
- Ditto for right leg.

The client animation code will chain these in sequence. e.g. start with left leg, pace with right leg, pace with left leg, stop on right leg. Please ensure they run on from each other accordingly.

As an absolute minimum, for very small objects, e.g. kitten, mouse:
- Standing still, one view each orientation.
- Left leg forwards, one view each orientation.
- Right leg forwards, one view each orientation.

Avatar bodies also need the following animations -
(list TBC)

art/spritesheets.1636385537.txt.gz · Last modified: 2021/11/08 15:32 by amanda