The timedActions plugin enables per-object server-side scripting.
Only Amanda has the ability to edit scripts, though any builder may attach existing scripts to an object.
Access the scripting interface with Fiddle>Modify Actions
You may set a script id, and the next time to execute it (in unix time, i.e. the number of seconds past Jan 1st 1970.. this is a large number..) It's generally easier just to set to '1' for it to execute immediately.
Alternatively, set properties on an object -
defaultAction | Set this as the action script id at the point object is first bought from a vendo or first picked up (if, e.g., it were created by a spawner. |
defaultActionTime | Delay in seconds before this action will be activated. |
dropAction | Set to action script id to be set on the item when it is dropped by an avatar. |
dropActionTime | Delay in seconds before this action will be activated. |
See also NPCs and Reset NPCs