The Alicia body is optimized (among other things) for wearing clothes. The upper body remains more or less static even with gestures and movements, so the clothing always fits - I tried to compensate for this with other movements. This means that clothes can be tailored precisely. Of course, this only applies to tops and skirts, all “skinny” things like animations for legs and shoes still have to be laboriously created on the body itself and mean a lot of Photoshop.
When tailoring new dresses, there are a few changes to note compared to the old bodies and dresses.
First of all, a brief introduction to color theory for those who don't know it yet: There are only 16 changeable colors, grouped in 5 + 5 + 5 + 1. For bodies, this is Lower + Skin + Upper + one extra color, e.g. a belt. This arrangement is not mandatory for clothing / accessories, but this grouping (also 10 + 5 + 1) simplifies painting. Of course, unpaintable is also possible, e.g. if the 16 colors for complex drapery are simply not enough. It doesn't matter which graphics program you use - even Windows Paint does the job of pushing pixels.
I recommend my template, which I also use, you can simply paint the clothes “on top”:
(right click the image and select “save image as…”)
Whether you want to work on the model with or without arms is your decision. It's not essential to cut out the clothes yourself - if you use my templates, I can do that during processing.
A small example of what something like this could look like:
There is now also a small update for the FJ Body and “body worn clothing”. It was an experiment and it's not perfect, as the upper body moves more, but overall it works quite well. Template:
There are no concrete plans to modify other bodies. It simply doesn't make sense to modify existing bodies so that clothing works in the same way here. A male body of this kind is also being planned, but unfortunately that will take a long time…