===== Useable Objects ===== Useable objects / activated knicknacks generally have additional animations or sound effects that can be trigered by the user. You should ensure that the image used has a "run" chore and, for types 1 and 2, a "stop" chore. If you use an inappropriate image, you run the risk of hanging the client when used, as it tries to wait for the animation to complete. These have additional options accessible from the Fiddle>Modify Object menu. **action_type** | 0 | Standard object with an action that runs once when triggered | | 1 | Object that can be turned on and off | | 2 | Accessory that can be turned on and off | | 3, 4 | Region Repainter* item | * See [[builders:repainter|Region Repainter]] **action_menu** \\ For action_type 1 and 2: | 0 | Turn On/Turn Off | | 1 | Activate/Deactivate | | 2 | Engage/Disengage | | 3 | Light/Put Out | | 4 | Play/Stop | | 5 | Push/Push | | 6 | Open/Close | | 7 | Extend/Retract | | 8 | Wake Up/Sleep | | 9 | Expand/Shrink | | 10 | Lift Up/Lower Down | | 11 | Raise/Lower | | 12 | Adjust Up/Adjust Down | | 13 | Push/Pull | | 14 | Start/Stop | | 15 | Launch/Land | | 16 | Set Free/Put in Cage | | 17 | Crumble/Rebuild | | 18 | Swallow/Spit Out | | 19 | Fill/Empty | | 20 | Start Ringing/Stop Ringing | | 21 | Bounce/Stop Bouncing | | 22 | Start Flashing/Stop Flashing | | 23 | Wind/Unwind | | 24 | Squeeze/Release | | 25 | Vibrate/Stop Vibrating | | 26 | Start Shower/Stop Shower | | 27 | Blow/Stop Blowing | | 28 | Start Scanning/Stop Scanning | | 29 | Dematerialize/Materialize | | 30 | Red Alert/Condition Green | | 31 | Disintigrate/Reintigrate | | 32 | Tickle/Stop Tickling | | 33 | Start Firing/Stop Firing | | 34 | Raise Shields/Shields Down | | 35 | Warp Speed/Sublight | | 36 | Destroy/Build | | 37 | Break/Repair | | 38 | Clean/Dirty | For action_type 0: | 0 | Use | | 1 | Activate | | 2 | Toggle | | 3 | Light | | 4 | Play | | 5 | Push | | 6 | Press | | 7 | Touch | | 8 | Poke | | 9 | Adjust | | 10 | Lift | | 11 | Tug | | 12 | Fiddle | | 13 | Flip | | 14 | Throw | | 15 | Launch | | 16 | Fly | | 17 | Eat | | 18 | Drink | | 19 | Fill | | 20 | Ring | | 21 | Bounce | | 22 | Flash | | 23 | Wind | | 24 | Squeeze | | 25 | Vibrate | | 26 | Shower | | 27 | Blow | | 28 | Scan | | 29 | Energize | | 30 | Alert | | 31 | Disintigrate | | 32 | Tickle | | 33 | Fire | | 34 | Detonate | | 35 | Ignite | | 36 | Destroy | | 37 | Break | | 38 | Clean | | 39 | Sweep | | 40 | Mop | | 41 | Dust | | 42 | Scrub | | 43 | squirt | | 44 | Wave | | 45 | Pluck | | 46 | Shuffle | | 47 | Cook | | 48 | Bake | Setting action_menu to 65535 will /disable/ the Use/On/Off menu entry for this item. **charges**\\ Number of uses available, after which the object will be deleted. 0 for infinite. **run_sound / stop_sound**\\ id of the sound sample to play when started / stopped.