===== Doors ===== Doors operate normally. You can however adjust the default "Pass though" message by using a fiddle to alter the "mood" field on the object. | 0 | (default) Pass Through | | 1 | Climb up | | 2 | Climb down | | 3 | Climb over | | 4 | Go up | | 5 | Go down | | 6 | Squeeze through | | 7 | Sneak through | | 9 | Burst through | ===== common_flags: ===== Standard flags plus | 32 | Restricted | do not allow user to lock/unlock. Locked doors need a key in hand to pass. | (Currently AA does not implement Lock/Unlock. You may only pass through if holding a key. Oracle permissions needed to edit the object to add/remove the Locked flag.) ===== Destination: ===== set "connection" field (In Special properties) to the region id of the normal destination. ===== Additional properties: ===== Normally, key locked doors only allow avatar to pass through if the correct key is held. This operation cane be altered by setting the following properties - **connectionKey//nn//** - (key locked doors only) alternate destination if specific key held. \\ **connectionInvalidKey** - (key locked doors only) alternate destination when no valid key held. If more than one destinations is specified, separated by spaces, a random one will be picked.